Education
1998. Master of Professional Studies, Interactive Telecommunications Program, Tisch School of the Arts, New York University, New York, USA
1986. ArchitecteDPLG, certified by the French Government, 5 year degree, Paris, France
Professional Activities
2014-Managing Director, Tinker too
2010-14. Associate Arts Professor, Founding Chair, Animation and Digital Arts MFA program, Tisch School of the Arts Asia, New York University,
Singapore.
2008-10. Assistant Arts Professor, Director, Animation and Digital Arts MFA program, Tisch School of the Arts Asia, New York University,
Singapore.
2007-08. Gaming Seminar, Skirball Center for New Media, Tisch School of the Arts, New York University, USA.
2005-08. Summer Program in Nice, France, “A City in Motion”, for Special Programs, Tisch School of the Arts, New York University, USA.
2000-08. Assistant Arts Professor, ITP, Tisch School of the Arts, New York University, NYC, USA.
1998-2000. Adjunct, ITP, Tisch School of the Arts, New York University, NYC, USA.
1999-2014. Founder and Principal, tinkering.net - 3D, animation, virtual reality and visualization consultancy, NYC, USA.
1986-2000. Founder and Principal, Jean-Marc Gauthier Architecte, Paris, France.
Grants and Awards
2014. Interactive Video Project, Spring Singapore, with Tracy Wong (SKOW), Ken Lim >100K SGD.
2010. NIH National Eye Institute, research project studying the Efficacy of Enhancing Low Vision Mobility through Visual Training in the Virtual World, with L. Liu, PhD. >350K USD.
2007. Microsoft Research and a Consortium of Universities, Games for Learning Institute, G4LI, faculty partner of the proposal funded. >1M USD.
2004. CDCF grant, Dynamic Virtual Patient Simulator, Principal Investigator, joint project with M. Nachbar, AES School of Medicine, NYC. >20K USDincluding software donated.
2002. CDCF grant, Virtual Archeology at Aphrodisias, Principal Investigator, joint project with C. Ratte, Institute of Fine Arts, Classics Department, NYC. >20K USD including software donated.
1996. Direction de l'Amenagement du Territoire et de l'Action Regionale (DATAR), Principal Investigator, 3D interactive maps, research grant, design and development, Paris, France. >70K USD including in-kind donations from IBM.
1991. Award for innovation in hospitable design for senior communities, "SEPIA", French Minister of Health, Paris, France.
1990. Winner of “Lieux de Fin de Vie”, Assistance Publique Hopitaux de Paris, competition for innovation in hospitable design, Paris, France.
1990. Villa Medicis Hors-les-Murs, Paris, France. >20K USD.
1986.American Institute of Architects,Delano-Aldrich Fellowship, Washington. >20K USD.
Exhibitions
2014. Be City, interactive animation, selection of Festival Antropologie Numerique, Ecrans de la Liberte, France.
2013. Secret Garden, interactive animation, ArtScience Museum, Marina Bay Sands, Singapore.
2013. Crayons 2.0, interactive animation, Affordable Art Fair, Singapore.
2011-12. Crossroads, real time 3D immersive environment of Birmingham, Alabama, University of Alabama at Birmingham, USA.
2011. Interactive Animations, exhibition at "Elastic Identity," IMC Lab + Gallery, NYC, USA.
2010. From Dust to Dust, film directed by Melvin Moti, animation and special effects. Wiels Contemporary Art Center, Brussels, Belgium.
2009. Virtual City, exhibition at IMC Exposition, IMC Studio, NYC, USA.
2008. Virtual Manhattan, exhibition at DaeGu Culture and Art Center, Korea.
2005. Nicebots, Ars Electronica, Linz, Austria.
2005. Homage to Edward Hopper, Nighthawks, shown at Urban Screens 05, Amsterdam, Holland.
2005. The Lake. Interactive installation, presented at Villa Arson, Nice, France.
2005. Crayons. Homage to Sol Lewitt, immersive installation, exhibition at Chelsea Art Museum, NYC, USA.
2005. Nighthawks. Urban 3D game installation, exhibition at Festival 1ier Contact, Issy, France.
2004. Nighthawks. Web installation, presented at FILE 2004, Electronic Language Festival, San Paolo, Brazil.
2004. Nicebots. Robotics installation creation and exhibition at the MAMAC, Nice, France.
2004. Infinite City. Virtual reality installation with J. Tunick and M. Kirov, Convergence, Chelsea Art Museum, NYC, USA.
2003. Aphrodisias. Virtual archeology installation, Institute of Fine Arts/NYU, NYC, USA.
2003. Oiseaux de Nuit. Machinima Festival, interactive installation, exhibition at Museum of Moving Image, Queens, NY, USA.
2002. Bicycle Rider. Interactive installation, presentation at Villette-Numerique, Paris, France.
2000. Swimmer. Presentation at the Web3D Conference - VRML Art 2000, Monterey, CA, USA.
2000. Eternal Echoes. Web installation with H. Greer, NYC, USA.
1999. Gingerbread Girl. Children musical, creation at The Chapin School with V. Stern, NYC, USA.
Research and Consulting
2014. Interactive Video Project, with Tracy Wong (SKOW), Ken Lim, Singapore.
2013-14. 3D Modeling and Participatory Sensing. Interactive design: Sensing Cities and the Design of New Driving Experiences.
2013-14. A Living Archeology of Animation. A history of innovations that took place before a
form of animation found its audience.
2011-12. Crossroads. 3D interactive simulator of street intersections, conceptual design, animation, code, display, University of Alabama, Birmingham, USA.
2011-12. Evaluation of digital media projects. Expert. Le Cinq, Montreal, Canada.
2009-10. Evaluation of digital media projects. Expert. Media Arts and Technologies program. Fonds Québécois de la Recherche sur la Societe
et la Culture, Government of Quebec, Canada.
2008. Motion capture consultant, various projects in NYC, USA.
2008. Genetic diversity of world’s 10,000 Bird species. 3D interactive tool with Mark Stoeckle, Rockefeller University, NYC, USA.
2007. Stone Cold Dead Serious. Machinima show, interactive characters and set design, Harold Clurman Theater, NYC, USA.
2006. Street Crossing. Training environment for the visually impaired with Dr. Lei Liu, Lighthouse International, NYC, USA.
2006. Brain project. Interactive navigation inside the brain with Dr. P. Kelly, Chairman of the Department of Neurosurgery, NYU Medical Center, NYC, USA.
2004. Design and construction of crawling and flying robots for MAMAC, Nice, France.
2004. Dynamic Virtual Patient Simulator, in collaboration with M. Nachbar, AES School of Medicine, NYU, NYC, USA.
2003. High Five. Digital glove for 2003 New York City Marathon runner fundraiser, NYC, USA.
2002-04. Virtual Archeology in Aphrodisias. Joint project with C. Ratte, Institute of Fine Arts, NYC, USA.
2002. Fish-Cyclop camera. Creation of multiple-window camera display for virtual reality applications.
2002. Cocktail Camera. Creation of interactive virtual cameras for virtual cinematography.
2001-05. Sia-TV. Cellular phone interface for virtual worlds in collaboration with Sia Sistemas, Buenos Aires, Argentina.
1998. Liquid Map. Award winning 3D interactive map for decision making for DATAR, with M. Pillet, Paris, France.
2014. 3D modeling and participatory sensing - Sensing Cities and Designing New Driving Experiences.Key speaker and moderator of 3D
modeling forum,Geospatial World Forum 2014, Geneva, Switzerland. (Abstract).
2013. 3D Interactive Stories for the City. Asia Geospatial Forum 2013, Kuala Lumpur, Malaysia (Abstract).
2012. Interactive storytelling. International Symposium on Diversifying Film and Digital Media, Hongik University, Seoul, Korea (Author).
2008. Gaming Back to the Basics. Siggraph Asia.
2008. From Motion Capture to Interactive Animation. Siggraph Asia.
2005. Entertaining Lessons: Appiying Gamimg Technology To The Virtual Patient. Slice of Life 2005, Portland, OR, USA.
2004. Conceptual Design Of Virtual Cameras: How to design self-determined virtual cameras. Design Computing and Cognition, MIT, Cambridge, MA, USA.
Speaking Engagements
2014. Design and Storytelling - NUS (National University Singapore) CUTE
2014. Thinking Design - NUS (National University Singapore) IDMI
2014. 3D modeling and participatory sensing. Geospatial World Forum 2014, Geneva, Switzerland. Key speaker and moderator of 3D
modeling forum.
2013. interactive stories for the city. Asia Geospatial Forum 2013, Kuala Lumpur, Malaysia. Key speaker and moderator of 3D
modeling forum.
2013. I, You Interact. School of Creative Media, City University, Honk Kong.
2013. Storyboarding from Disney to Mobile Phones. School of Creative Media, City University, Honk Kong.
2012. Interactive Art. Affordable Art Fair, Singapore.
2012. The Future of Story. Asian Festival for Children's Content, conference, Singapore.
2012. Storytelling and Technology. Lasalle College of the Arts, Singapore.
2012. Storytelling and Technology. Nanyang Poly, Singapore.
2012. Storytelling and Technology. Beijing Film Academy, China.
2012. Storytelling and Technology. Tsinghua University, Beijing, China.
2010. Motion Capture using 2D Storyboards, with Organic Motion at SIGGRAPH Los Angeles, CA, USA.
2009. New projects. Interactive Media Lab, Dartmouth College, Lebanon, NH, USA.
2008. Gaming: Back to the Basics. SIGGRAPH Asia, Singapore.
2008. From Motion Capture to Interactive Animation, Siggraph Asia, Singapore.
2008. DEVCON 2008. The Dassault Systèmes Developer Conference, Paris, France.
2008. FMX 2008. 13th Conference on Animation, Effects, Games, Stuttgart, Germany.
2007. GameLAB. Nanyang Technological University, Singapore.
2007. Film & New Media: Interactive Narratives. Guest lecturer, Universidade Lusofona, Lisbon, Portugal.
2007. Movement, Digital Art and New Technologies. Speaker and moderator, Villa Arson, Nice, France.
2007. Ideas Lab, Minatec, Grenoble, France.
2006. Society of Satellite Professionals International. McKinley Technology High School, Washington, DC, USA.
2006. Department of Film Studies, Tisch School of the Arts, NYU, USA.
2006. Designing Interactive Systems. DIS 2006, ACM Speaker and Design Events chair, Penn State University, University Park, PE, USA.
2006. 3D3. Panorama de la Creation, Issy les Moulineaux, France.
2006. Designing our Experience. Keynote speaker, Digital Arts Symposium, NCSA, Winston-Salem, NC, USA.
2006. Interactive Media Lab, Dartmouth College, Lebanon, NH, USA.
2006. Virtual Patient Seminar, Office of the Senior Vice Provost for Research , NYU, USA.
2006. Virtools User Day, Montreal Game Summit, Canada.
2005. Program in Educational Communication & Technology, The Steinhardt School of Education, NYU, USA.
2005. Slice of Life, Portland, OR, USA.
2005. Etats Generaux de l’Ecriture Interactive, Issy Les Moulineaux, France.
2005. Educational Symposium, IMC Expo, NYC, USA.
2005. Temple University, School of Communications and Theater, Philadelphia, PA, USA.
2004. Virtools User Day, Montreal Game Summit, Montreal, Canada.
2004. Design and Cognition Conference, MIT, Boston, MA, USA.
2004. Virtools User Day, Montreal Game Summit, Montreal, Canada.
2003. Virtual Archeology, Institute of Fine Arts, NYU, NYC, USA.
2002. Festival de la Cite Interactive, Issy-les-Moulineaux, France.
2002. Virtual Sets: Cinema Interactif, Biennale d’Art Digital, Paris, France.
2002. Marriage of the real space and the virtual space, Eyebeam, NYC, USA.
2001. Entertainment in the Interactive Age, Annenberg Center, UCLA, CA, USA.
2000. Total Immersion, speaker and moderator, Milia 2000 Think Tank, Cannes, France.
2000. Prototyping 3D Games, 3D Conference, Santa Clara, CA, USA.
2014. Interactive Animation, in preparation
2005. Diseno Animado Interactivo en 3D, Anaya Multimedia, Madrid, Spain (author)
2005. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web, Focal Press (author)
2005. Le Corbusier Unite d’Habitation de Marseille, Edition Parentheses (contributor)
2001. Creating Interactive 3D Actors and Their Worlds, Morgan Kaufman Publishers (author)
1994. Hospitable Architecture, Van Nostram Reinhold Publisher, New York (contributor)
1992. Hospitable Design for Healthcare and Senior Communities, Van Nostram Reinhold Publisher, New York (contributor)
1987. Lieux de Fin de Vie, Editions du Moniteur, Paris (contributor)
Peer Reviews
2011-12. Evaluation of digital media projects. Expert. Le Cinq, Montreal, Canada.
2009-10. Evaluation of digital media projects. Expert. Media Arts and Technologies program. Fonds Québécois de la Recherche sur la Societe
et la Culture, Government of Quebec, Canada.
2006. DIS 2006, ACM. Design Events Chair, Penn State University, University Park, PE, USA
2009 - present. Reviewer for Focal Press, publisher, USA.
Films
2012. Carrot Cake,Executive Producer,collaboration between Lucasfilm ILM Singapore and Animation and Digital Arts Program, Tisch Asia, Singapore
2009. From Dust to Dust. DirectorMelvin Motti,3D animator, (Concept Development, 3D Animator and Visual Effects) USA.
2002. I Remember Me. Director K. Snyder, (Visual effects, opening credits) USA.
1981. The Diary. Director by David Perlov, Himself,Israel.
Teaching - List of Graduate Courses
Digital Tools for Communication
Spatial Design
Core Design
Aesthetic of Apps for small screens and mobile device
Transmedia
Introduction to Interactive Animation
Introduction to Interactive 3D
Intro to 3D Game Design
Motion Capture
Recapturing Life, co-taught with C. Bregler
P2V: from Physical to Virtual Spaces and Bac
Sciviz: from 3D games to scientific visualization
A City in Motion: Experimental Video & 3D Animation
The Marriage of the Virtual and the Real
Poetics of Virtual Space
Jean-Marc Gauthier
Managing Director Tinker too, an interactive design studio based in Singapore
Founder of tinkering.net
Email: gauthier@tinkering.net